![]() ![]() Speaking of the meter, Mortal Kombat 11 has two: a defensive meter and an offensive meter. There's a lot of really useful stuff in Mortal Kombat 11 designed to help you deal with being stomped on, and I appreciate it. Every character has a couple of wakeup attack options (great for mind games!), multiple overhead hops, escape rolls and can amplify special moves. The only combo breaker in the game, dubbed Breakaway, sees you drop from a juggle onto the floor, and it's great for saving yourself from suffering a lot of combo damage. You'll learn about new defensive abilities, which help you out of tight, high-stress situations such as being battered in the corner. I love the Crushing Blows, and find myself trying to set them up so I can launch into combos. Stick with the tutorial, though, and you'll learn about the likes of Crushing Blows - attacks that hit harder and change the game if they land under certain circumstances. It's a game that tells you everything if you want it to, from frame data to block damage, or nothing, if that's how you want to roll. And, once you've gone through the initial tutorial lessons, it's a case of learning as much as you want to learn about what makes Mortal Kombat 11 tick. If all you want out of Mortal Kombat 11 is to have a bit of a laugh with the Fatal Blows, Fatalities (which are excellent, by the way - more on that later) and the story mode (also excellent!), Mortal Kombat 11 is as accessible as you need it to be.ĭon't get me wrong, Mortal Kombat 11 is still a fighting game and venturing online can be an intimidating experience, but the tutorial does just about all that can be asked of it to get players going. It's ace for fighting game newcomers, too, and NetherRealm, clearly mindful of the casual audience its games attract compared to the likes of Capcom's Street Fighter series, starts with the basics and ramps up slowly but assuredly. ![]() The tutorial includes a useful button press timer guide. I like to think I know my way around a frametrap, but Mortal Kombat 11's tutorial taught me a thing or two and refreshed my memory of a few fundamentals I'd long-since forgotten. It eases you into an understanding of the way Mortal Kombat 11 - and indeed most 2D fighting games - work. Mortal Kombat 11 has perhaps the best tutorial yet seen in a fighting game. If all this sounds like gibberish, fear not. For maximum carnage, special cancel into an eye-popping Fatal Blow. You'll also want a few low-high mix-up strings to hand and quickfire hit-confirming to turn those hopeful prods into juggles. Spacing is key, as is your ability to whiff punish your opponents for their mistakes. Zoning - the act of lobbing projectile after projectile from a safe distance - is prevalent, as it always is with NetherRealm's games, but I've found success and a good deal of satisfaction getting up close and personal. The action is hard hitting and high damage, but Mortal Kombat 11 is not a blisteringly fast fighter. #Mortal kombat 11 switch review Pc#Availability: Out now on PS4, Xbox One, PC and Switch.But then there's a gnawing issue that drags down all the good the game does, like skeletal hands clawing at your feet. There's so much to love about Mortal Kombat 11, a kind of Mortal Kombat greatest hits package and certainly NetherRealm's best-playing fighting game ever. There's a lot to love about Mortal Kombat 11. ![]()
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